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Thursday, March 5, 2026

The Outside Agency, interviewed by GabberGirl

A household name in hardcore since the mid-90's, The Outside Agency is comprised of Frank Nitzinsky (aka Eye-D) & Nöel Wessels (aka DJ Hidden), and hail from Goes, Netherland. The Outside Agency quickly became leaders in the underground hardcore scene, bringing Crossbreed to the forefront, and pushing past limits with their catchy and unusual sound.

Since their 1st release in 1996, they have had more than 47 releases, 4 full length albums, & countless remixes. The Outside Agency is featured on 25 labels (including Mokum, Industrial Strength, & Black Monolith.) They started & ran label Genosha Recordings, & added Genosha One Seven Five to feature Crossbreed, a genre some credit with them inventing.

Charm Dreier, aka GabberGirl, had the opportunity to interview one half of the well-known duo, after his DJ performance at the Arizona Hardcore Junkies 30th Anniversary Event, for The Hardcore Overdogs. Listen to the full audio here, or read the transcript below.


Charm Dreier:  Hi! Charm Dreier here for The Hardcore Overdogs, I’m here with one half with The Outside Agency—his name is Eye-D.
 
Eye-D:  Also, Frank [Nitzinsky], my mom calls me, well my mom calls me Eye-D, even though she shouldn’t.
 
CD: Does she?
 
ED: No, she doesn’t.
 
CD: Otherwise known as Frank to his elementary school teacher.  So, Frank, may I ask you about your musical journey?  What brought you to hard music?
 
ED: I was always really interested in the creation of music.  My dad was a musician and although he left my mom when I was quite young, he left behind a bunch of musical equipment. There was some drum things, a steel drum, there was a little mini keyboard, there was lots of cables, I didn’t really know what did what, but I liked banging on the drums.  That was really cool.
 
And when I discovered I could manipulate things on cassettes by holding down the button so they would just slightly touch the tape, and it warbled the sound, and I was like this was really cool.  Then on my Commodore 64, I could make a little bit of noise, I was very interested in that, but I didn’t have equipment, I didn’t know how anything worked, it was before the internet.
 
CD: Right.  And approximately how old were you when you were manipulating the cassette tapes and stuff?
 
ED:  This was like 12, 13, 14 years old.  When I was 16, I recorded some like grindcore using my Commodore 64 together with a friend because I was really inspired by very serious bands like Napalm Death, and Nuclear Assault, and Lawnmower Death, who did really good music, but put humor in it.
 
CD: Nice.
 
ED: Napalm Death has the Guinness World Book of Record’s shortest song ever, called ‘You Suffer’, it’s just [makes a noise].  That’s it, that’s the song.  Man, that’s so cool to do something like that.  I always like that aspect of it. 
 
And then when my dad resurfaced in my life, and I visited him, he had moved to America, and when I visited him I said, “what’s this thing here?” And he said, “oh that’s a sampler”. 
 
And I said “How’s that work?” And he said, “Oh you wanna know how it works?  Here’s a sampler, here’s its manual, here’s a computer that’s completely blank, here’s three floppies that will install an operating system and here’s a floppie for the sequencer software and here’s the manual.  Have fun.”  I was like “Aaaahhh”.

The Outside Agency - Hardcore Headz ´

So when I figured that out, it was really cool.  I wanted to make like hip-hoppy type stuff, breakbeats and stuff, I wasn’t really into hardcore music yet, and this was right around the time, 1990, 1991 when hardcore started to really surface in the Netherlands. 
 
And I had a little mixer, so I could play records, and I could do my little tape things. And my neighbor had just started his DJ career. So he would always on the weekends, he would take my mixer and another friend of his would visit him and together they would have two turntables and my mixer and they would play these old 1992, 1991 hardcore records that I hated.  I [said] “this is not music, this is not music.”  
 
And he knew I was trying to make music. I was always pissing on his music.  I said its really simple music, I said, this hardcore stuff—"well if you think it’s so simple, why don’t you make me some?”
 
I said, “Okay, you make me a cassette of like 60 minutes, or 90 minutes, of your favorite records, and I’ll try to listen to them, and try to emulate them.  I can use the sampler to steal anything”, I said, “I can steal drums and stuff”, and then when I started putting it together, that’s when I got more respect for it.
 
I was Oh, this is kind of cool, I can do this, I can do that, and I played it to him, and he was like, “Yeah, this is cool, it’s not there yet, but this is cool”, and then I visited my first rave.
 
Together with Noël [Wessels], already, we went to different high schools, but mutual friends of ours introduced us, like you guys both make the same weird music.
 
CD: and Noël is your current partner for The Outside Agency.
 
ED: Yeah, you guys should hang out.
 
CD: Okay.
 
ED: We were like really skeptical, because we were like Hey, I thought I was the only one doing this but there was someone else.  We went to a rave and I heard, I think maybe it was ‘94 the first rave I went to, and I heard the music at the intended volume, and the intended setting, and I was like I get this.


CD: Right.
 
ED: Right, this is how it works.
 
CD: Okay.
 
ED: Ultimately, my middle friend, the one I made the grindcore, the computer grindcore stuff with, I took him to his first rave in 95, in 94 actually, “You should really experience this, it’s really cool”, and he was like, “Nah, I hate this stuff.”
 
This party in Utrecht, in the center of the Netherlands, and they would always have a mellow room and a hardcore room.  In the mellow room, they played old techno and house-y music, and he was like “Wow, this is really cool”.  You first enter through that room.
 
And then he entered the main hardcore room right as Fucking Hostile scream, the Fuckin Hostile on Lenny [Dee]’s remix of the Pantera song.
 
CD: Yep.
 
ED: That dropped as he walked in, and he was like “Okay, I get this”.  Immediately he was like “Okay, this is the shit.” 
 
Okay, and the setting is very irrelevant, and once you’ve experienced it, you kind of always want to make music that emulates that, or tries to, okay this will work at a party, this will be cool, this is more for home listening, but this will fuck off at a party.
 
Ah, see I always, for me, into the manipulation of sounds.  I like that you are doing things to sounds that you weren’t supposed to do.  Roland excelled at making machines that were terrible but when used for inappropriate purposes, became the backbone for multiple music scenes.  Which is great.  Yep, that’s my journey.
 
And then we started sending cassettes to labels from ’92 to 1996.  We sent demos.

The Outside Agency - Der Remaken (VIP Version) 
 
CD: Wow.
 
ED: It took four years to get picked up, and we were actually on our last round of sending demos.  So I was like, “Nobody is picking us up. Nobody is returning calls, nobody is listening.  I’m going to do something else with my life.”
 
And then, just as we send this last round of tapes out, suddenly everyone started calling.  And they were really into stuff we had made in 1994.
 
CD: Right.  Well, your music is very unique. You brought a new sound to the scene.  People finally recognized that.
 
ED: Yeah, I mean our stuff that we were releasing then was really our take on what we liked.  But we were emulating everyone.  I don’t think we were trendsetting yet. Although we had more breakbeats.  It was a little more quirky.  But we were definitely trying to sound like Ruffneck. Or we were trying to sound like some Rotterdam Records, we didn’t really have a unique identity yet.  That came by maybe the third or fourth record.  Yeah, that’s the musical journey.
 
CD: Well, thank you for that.  Another thing I wanted to ask you is what is your process with working with your partner, I mean like do you guys live in the same city, do you get together to make tracks? Do you trade them back and forth?
 
ED:  Some people know this and other people don’t; we decided to combine forces and send demos out together.  We always make individual tracks, but we would send them out together.  We figured we would have a higher chance of them grabbing that tape.

Eye-D - Domino
 
CD: Okay.
 
ED: So we’ve actually only made maybe three tracks together. We counted, we have around 340 tracks that we made, and out of those, only about three or four we actually made together.
 
CD: That’s interesting.  Then how did you develop your sound then?
 
ED: We drifted to further extremes but at the start you couldn’t tell us apart.  I think, I can definitely tell us apart.  But, yeah, most people still believe that we make everything together.  It is supposed to complement one another.  Like we usually try to balance releases out by if I have two tracks that sound a certain way, then Noel will try to either complement that sound, or go completely against it, so it’s a more diverse record.  But that’s part of our process.  We see what we have; and sometimes I say, “Okay, this is perfect.  These two or four tracks that you have, they should be released as is because this is perfect, this is perfect little thing you have here.  So let’s not fuck with it.”
 
Sometimes I will have three or so, and he has something that really fits it, so we add it.  Its more of an A&R process than it is an actual creation process.
 
CD: And do you both make music outside of the moniker The Outside Agency? I mean, you have a name called Eye-D, is that your DJ name?
 
ED:  Well that’s how we started.  He was always DJ Hidden, I was always Eye-D, we made hardcore and drum and bass, and everything under those names, but we decided to combine our efforts as The Outside Agency to have a higher chance of success.
 
Eye-D, at the end of his set in Arizona.

CD: Okay.  I just have to mention that I had the privilege of seeing you perform as Ghost in the Machine.
 
ED: Yep, awesome.  With Nils [van Lingen], yeah.
 
CD: Is that the same partner?
 
ED: No, that’s a different partner.
 
CD:  A different partner, okay.  It seemed like you guys had practiced because you looked like an octopus up there, like, one brain and four arms.
 
ED: No, we actually had never practiced.  We’re always just like in the moment.
 
CD: How do you vibe so well?
 
ED: You have to have that connection, but I can see just by small movements, a shoulder, a hand, okay, cool, you’re doing this, okay, if I see what he’s playing, then this would match with this.  And we know that, I know that when he moves to the bass, he means to cut it, so that I know when the next 16 bar section is over, that I will open my bass channel.
 
CD: It’s just a well-orchestrated dance.
 
ED:  Yeah, we work really well together.  But you said that you saw us play for Kurt at his Kompound.
 
CD: Yes.
 
ED: It was completely unpracticed.  I mean, we joked at him, like he asked us how long we wanted to play, and he said, “well, let’s do nine hours”.
 
“Okay, let’s do nine hours”, a maximum nine hours. He put nine hours in our booking request. And as a joke, we were, no fuck it, let’s play nine hours.
 
CD: Yeah, I don’t think that was a joke, ‘cuz most people play for a long time there.
 
ED: But none of that was prepared.

CD: Okay. Well, you are an incredible musician.  I just heard you blow up the stage tonight, it was amazing.
 
ED: Yeah, DJing is also really fun.  It’s a completely different discipline.  It’s really weird that in some scenes to be able to play DJ sets, you have to be a successful record producer, even though they’re completely different.  It’s like having to be a fantastic gardener to get a job as a security guard. Why?
 
CD: Cuz they both have the word guard in them?
 
ED: Yeah, you’re right.  Exactly.  You have to make your bones somehow.
 
CD: Right. Well, I know producers that can’t DJ.
 
ED:  Sure, reading a room is a skill that not everybody has, but now at least everyone can beat match records now, it’s not that hard anymore.  But I still really enjoy that, and I see DJing as the reward you get for the music that you contribute to the world.
 
That’s how it should be.  Of course, I’m not trying to piss on people who only DJ.

Doomcore Records Pod Cast 041 - Mix Set - Glory Of The Outside Agency

CD: Right.
 
ED:  But I do think, you can quote me on this:
 
CD: Okay
 
ED:  That a person who contributes vastly to the library of music is doing slightly more important work than the person that just consumes other people’s music, and performs it to other people.
 
That’s why I think it’s a crime to not credit people’s music, when you play it and post it to social media.
 
CD: I believe the same.  Tracklisting.
 
ED: Tracklists need to be there, because it is not your music to keep secret.  You can have secret weapons, if you play Berghain, at eleven o’clock in the morning, on Monday, somebody grabs you by your shoulders and says, “Whoa, what was that seventh track you played, the one that went oof, oof, oof, oof?”  “You can go fuck off, I want to go home, and have a kebab or something.”
 
But as soon as you take a one-minute clip of a two-hour set that you played using other people’s music, that is the highlight of your performance, and you post it to your social media as an advertisement for your services as a DJ, you are stealing from other people if you don’t credit them.

The Outside Agency & Supire - Liminal
 
CD: Right.  I mean, I’m mostly a DJ, I only just started producing, and I’ve always thought of myself as the person that promotes the producers, that’s my job, is to put together the producers’ music and present it to the world so that they’re getting their music out there.
 
ED: I spoke to a lot of people. They don’t want to credit, because then other people might start playing their record, and then I say “Yeah but then don’t post it publicly.”
 
CD: Right, I think that was more of the 90’s attitude, like taping over your records so no one could trainspot it.
 
ED: Yeah, we went from Myspace to Instagram like that, in the blink of an eye, and people still believe that, [?] but there are millionaires out there with completely fully professional video production crews that show up with six or seven cameras, who actually they do credit for that, the video production, but where they don’t credit the young producers that work so hard to get them their music.
 
And when you think about it, when millionaires are doing it to little kids, they will never get a chance, so your music is good enough to be played at the festival but you yourself will never get a chance to get there cuz no one is saying your name.  That’s why we must protect our little producers in this business.
 
CD: Right. Definitely. Speaking of producer, you started out with cassette tapes and a Commodore 64.  What are you up to these days in your studio?
 
ED: Speaking of producer, to quote The DJ Producer, in an interview, I think, in 2004, they asked him do you guys use outboard gear or are you on the box, and Luke said, “We fucked all that dinosaur shit back to the stone age.”  It’s really nice to have complete control, complete recall, I produce everything on the computer.

Ghost in the Machine - Come On
 
CD: Okay, well what which DAW do you use?
 
ED: I mainly use Cubase and Ableton Live.  I can also speak FL Studio and Reason because I’ve collaborated with people who use that.
 
CD: Okay, nice.  Well, thank you, for doing this interview.
 
ED: Yeah, no worries.
 
CD: For The Hardcore Overdogs.
 
ED: Let’s do this again when the Arizona Techno Snobs and the Arizona Hardcore Junkies turn 60.
 
CD:  Yes. Let’s.  I will see you there. Thank you.

Tuesday, March 3, 2026

Track Talk with Bazooka (also known as Aggroman, DJ Vibe-Raider... and more )

We got an exciting new feature to share with you.
None other than Bazooka talks about some of his own productions, producer techniques, and background of his tracks.
After already letting us know about some of the productions by the Amiga Shock Force, this is most welcome.
If you are into Hardcore, Bazooka probably needs no introduction. But let us just mention that he was a killer producer on the German Shockwave and Speedcore labels, had international productions on labels like Atomic Hardcore Recordings (USA) or Mokum (The Netherlands), and also was involved in a lot of drumnbass stuff.

But now, let's hear what he has to say!



I did not get on Shockwave before 1995. Martin (The Speed Freak) was well known already, because of his releases on Mono Tone and Mokum.
The first track for the SH1515 EP ("Bazooka – On Da Battlefield") was "Ich hasse dich", and was originally created on an Amiga. After I got the deal with Shockwave Recordings, I re-created the entire track on an Atari ST with Cubase and an EMAX sampler, with much better soundquality (there went my last and only money).
I produced the other tracks after that using E-MU samplers. SH1515 was entirely on EMAX (just one stereo output!). Everything after that ("Da Tankkilla EP" / CD compilation tracks) was produced on an E-MU ESI-32 or E64 (and later E6400), and with Logic on a Macintosh with 8 audio out channels - no compressor, I only owned the sampler - then it was put on DAT and sent off to Shockwave.


Here's an anecdote: Atari and Cubase were cool, and the only reason I switched to Logic and Macintosh was because fucking Cubase just went up to 250 BPM. Which was quite the bad thing for me as the probably first hardcore producer who was using Cubase. I had 280 BPM tracks that I edited on 140 BPM with a different "grid", which was annoying. Logic had 9999 BPMs then, and everything was clear. I used Logic for the next 15 years. Until Apple bought everything, and it got more colorful and worse.



The track "Ich hasse Dich" has a funny background story. The other tracks came into existence, most of the time without "deeper meaning", but there was always an idea behind them.
This track was about my ex-girlfriend.
I got the samples "Ich hasse dich" ("I hate you" in German) by using a video recorder - a stereo recorder with single outputs, that an acquaintance of my father got from a copy plant. I simply tuned into a channel (I had no TV) and started sampling. How big are the chances that you get good samples in this way? Close to zero.
Suddenly there was "Ich liebe dich nicht, ich hasse Dich, ich hasse dich". I found that so funny that I put them in the track, too, and "dedicated" them to my ex. Normally, I do not like German samples, but this was fitting well.


I also liked the "Gervais Obstgarten" advertising of that time, or rather the bad tune in the advert. I sampled that one months before I got the deal with Shockwave, and put it into the beginning of my track.
Speed Freak seemed to think in the same way, so I got the deal. He told me "Your stuff fits perfectly to Shockwave".
I was doing community service at the kindergarten at that point (editor's note: the only way to legally avoid the German military draft, when the draft still existed). When he called me, I was sweeping leaves on the roof of the kindergarten, and after the phone call I felt "naturally high" for the first time. I saw colors in the leaves and the surrounding, and everything was fine.



It was similar with the track "Die 303 Machine". By now, I was recording videotapes, and then listened to them afterwards. I discovered this Interview with a Chicago Techno Producer, maybe Carl Cox (or someone else). The German guy asked him questions, and the interpreter translated them, but it was so bad and chaotic because they understood nothing, and I was laughing myself to death.
After I had cut the samples, edited, and arranged the song (for a much too long time), I could not listen to the samples anymore, because they were so fucking bad and they disgusted me. I never listened to them ever again.
An old acquaintance out of Bottrop had bought a 303 on a flea market for 50 DM (Note: around 25 Euro) just at that time. He had bought it from a guitarist who thought it would be an electronic replacement for a bassist, and was disappointed by the beeping sound, so he discarded the trash.
My friend re-sold the 303 right away - for 1400 DM - and it was about to be picked up on monday. I talked him into letting me use the 303 over the weekend, and, after ages, I somehow managed to program the 303 and sample it, and then finished the track.



And how about something else. The Star Wars song. I had the idea while riding my BMX. We often biked from Bottrop to Dortmund. There was the "Keuninghaus" or something like that. An ice rink, with ramps in the summertime.
There was music playing all the time, and I heard a song by rappers from Dortmund, called "Rabenschwarze Nacht", they were sprayers, too (so they were not too far away from me), and I thought, cool, it's a good idea, I create a HC song with this.
I talked my brother into buying the Starwars CD, because I had no money, to get the perfect sound source. Straight into the EMU, off to Shockwave.
I watched all Star Wars movies in parallel then and wrote down the time codes, for sampling, for vocal samples, sfx, etc... (for example, the Agent Orange with Dirk (from Amiga Shock Force) was created out of that too. Because I had found and sampled every R2D2 sample, and then they were used for the Agent Orange).
A LOT of work, creating the intro, etc.
Later, there was an "answer track" by Speed Freak - with the good Star Wars melody - so it was like Rebels vs Empire.
Everyone influenced each other.


We thank you for these insights so far, Ralf, and hope to hear more in the future!

Boss Syndrome: When Belgian Techno infected Videogame Music

Belgian Techno is boss music. Or at least some of the best boss music from the early 90s is made from the same stuff and was clearly inspired by it. Charging stab riffs, convulsive patterns, the ominous phrygian mode, and the forebonding made out of repetition, hoovers, choirs and alarm sounds. As hard and manic bosses of that era, it isn't easy to beat this sound in terms of the power, pathos and old school hardcore rave vibes it conveys. So, here we curated a list of some of the essential tracks present in videogames OST of that era, many from boss fights, that can be quite clearly recognized as Belgian Techno or Techno-Rave.

The Immortals - Techno Syndrome (Mortal Kombat Theme)

Well, this one is the most obvious choice, the most well known. But curiously, its actually a late track, considering it was released as a single during 1993, and then in an album in 1994 that was added as a promo gift with some ports of the game. To make it even more ironic, it was featured in the 1995 film rather than in the actual game, yet its cultural impact is too big not to mention it here. Composed by Belgium's Oliver Adams, also member of Lords of Acid, Channel X, MNO, etc. The track is killer, and maybe the one to blame for all people calling "techno" anything that sounds close to the belgian constellation of Rave, Newbeat, Eurodance and Trance.


Eternal Champions - Ramses III Stage

Eternal Champions was a very good clone of Mortal Kombat. And as a proper disciple, it also imitated its music. Well, the one from the movie rather than the game, making the irony even more twisted. The "Ramses III Stage" theme is an obvious copy of the MK theme, but exaggerating the phrygian scale to make it more obviously eastern/egyptian sounding. Nothing amazing, but worth checking.


Sonic CD - Palmtree Panic (Bad Future)

Having checked the more obvious choices, we start now checking the quality stuff. Released in 1993, Sonic CD's japanese OST is a love letter to everything hardcore rave that was happening in the UK during the early 90s. And just like Belgian Techno bleeded into UK Rave, it also got presence in this OST. The Palmtree Panic stage "Bad Future" scenario has one of the best examples of this, a track reminiscent of T99's choir samples and gimmicks, and with the hectic vibers of later UK rave with acts like Force Mass Motion and alikes.


Streets of Rage - Attack the Barbarian

If Sonic CD predated the MK fallout by some months, Yuzo Koshiro has even more merit, releasing his iconic soundtracks for the beat'em up Streets of Rage during 1991. Yes, freakin' 1991 when Belgian Techno was the new big thing, and took the throne of Hardcore and Rave for lil' while. Koshiro was very proficient at keeping up with the joneses and was going to clubs himself, which explains how he drew inspiration to make music that sounded totally up to date but in game format. Here we highlight the boss fight track "Attack the Barbarian", a title that probably would make Simon Reynolds rant about barbarism and Belgian Rave. The song has lurking bass, combat beats, charging riffs, raid alarms and the aggressive sound typical of Belgian Techno during 1991.


Streets of Rage 2 - Never Return Alive

If SOR1 had a killer Belgian Techno track for its boss fight, with SOR2 Koshiro totally beat himself. "Never Return Alive" has the merit of having the most badass name for a boss fight ever written, while at the same being maybe the most evil sounding boss music ever made. Here i share with you the remix made by BomberGames for the tribute game "Streets of Rage Remake", because its so damn good and faithful to the original, but with proper rave sound. You can check the original version here. If i had to make a guess, i think Koshiro was inspired by Codine's Prologue (Heavy Bass Mix) from the iconic Shut Up And Dance label, as much as by Paranoid's Pac-Nologie from Bite Records. Also the track "Expander" is worth checking, with the unmistakable evil Belgian energy, reminiscent of V12 - Sacrifice .


Streets of Rage 3 - Boss

Usually the black sheep of the SOR saga, Streets of Rage 3 had the most obvious hardcore sound of the whole bunch. The tracks were harder and faster, more akin to Hard Acid, Gabber and Darkside Jungle. Motoshiro Kawashima took a leading role in composing this one, with a different signature sound. The boss fight track sounds like late belgian techno tracks that were faster and harder, but not being gabber yet, like Praga Khan's Injected with a Poison, V12's Sacrifice or N-JOI's The Void (which also happens to have some vocal samples very similar to Sonic CD).


Rocket Knight Adventures - Boss Theme

This is one of my favorites. Just like Streets of Rage boss fights, using this same track for each boss makes it like a dark ritual, filled with foreboding and danger. Sure, the chiptune sound may make a bit hard to feel it like that nowadays, but when you were a kid in the 90s and listened to this, you knew immediately that evil was charging towards you. The bassline sounds almost identical to Meng Syndicate's "Luminary", a resemblance that illustrates the deranged Belgian Techno heritage of the Rocket Knight boss theme.


X-Kaliber 2097 - Welcome to My Mind

This track is literally a Belgian Techno track. Well, it was actually made in the US, but it was made by Psykosonik, who released [an actual track of the same title](https://www.youtube.com/watch?v=gZEK8kAhV9s), blending hoover grooves in the typical belgian fashion with synthpop. The SNES version of the track is clearly inferior, but worth mentioning.


Head On Soccer

This one is quite unusual. A football game with a hoover-y and stab-y soundtrack. Sounds cheap and generic to be honest, but is a case worth mentioning to show the extent of Belgian Techno influences in videogames during that era.


Shock Troopers 2 - Boss Theme

Now moving to the mid 1990s, Belgian Techno was long gone and its shards influeced gabber, jungle, eurodance, goa, NRG and many other new rave styles. The most loyal of all these fragments was Hyper Techno , a japanese offshoot of Belgian Techno, more fast, upbeat and exaggerated. Shock Troopers 2nd Squad from the NeoGeo was released during this period and the boss fight is just that: a blend of fast boss music, T99-like stabs, hyper techno madness and gabber-ish beats. An awesome track, i recommend it, and playing this game as well.


Ridge Racer - Rare Hero

Another hyper techo sounding track, it has the belgian techno sounds and riffs here and there, but with the typical upbeat and japanse feel of hyper techno. Nice track, worth checking.


Tekken - Chicago

Another track that emulates the typical stab-gallore of Belgian Techno is the USA/Chicago stage theme from Tekken. The stopping riffs in some sections, that sound like emulated power chords, fits the vibe completely.


Channel X - So High

Lastly, we come full circle to meet the MNO Trio again. This one is also more Hyper Techno than proper Belgian Techno. Sounds less evil and more euphoric, but has a lot of the signature sounds and stab-y gimmicks of his father genre. And it fits perfect for a racing game instead of a boss fight.


Do you know any other video game track that sounds like Belgian Techno with hoovers, choir stabs or similar sounds? Please share in the comments

##Related articles

https://thehardcoreoverdogs.blogspot.com/2024/12/warped-visions-audiovisual-dive-into.html
https://thehardcoreoverdogs.blogspot.com/2025/03/the-origins-of-rave-vamp-riff.html
https://thehardcoreoverdogs.blogspot.com/2024/06/hithouse-records-tribute-10-techno-rave.html
https://thehardcoreoverdogs.blogspot.com/2024/06/the-hidden-gems-of-swedish-rave-15.html

##References